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filler@godaddy.com
Signed in as:
filler@godaddy.com
All Game Types involve Hunters chasing Hiders on a Battleground Map you create. If a Hunter gets within ~30 feet of a Hider, the Hider is BURNED (contact free tag). What happens to the Hunter depends on the Game Type (see below). The Hider after a BURN, always becomes a NEW HUNTER, who must stay still 20 seconds to activate. This gives Hiders a chance to escape. Markers are placed on the map prior to game start which will function like the question mark boxes on MarioKart. For now, Markers give bonus points. In future versions, they will also give items & abilities. Markers regenerate over time. Points can be gained for BURNING Hiders and collecting Markers. Penalties are given for GETTING BURNED and going out of bounds. In-game audio informs Riders. The server announces events (Burns, Time Remaining, Out of Bounds, etc). Audio also allows teammates to talk with one another. The Rider or Rider Team with the most points when time expires wins.
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